Title page for etd-0902110-213943


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URN etd-0902110-213943
Author Li-Yao Chen
Author's Email Address sorona@garfield.cse.nsysu.edu.tw
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Department Computer Science and Engineering
Year 2009
Semester 2
Degree Master
Type of Document
Language zh-TW.Big5 Chinese
Title Software and Hardware Integration of a Programmable Floating- and Fixed-Point Vertex Shader
Date of Defense 2010-07-14
Page Count 128
Keyword
  • Integration
  • SOC
  • Programmable
  • SIMD
  • Vertex Shader
  • Abstract OpenGL ES 2.0 programmable 3D graphics pipeline is the current new standard for embedded graphics processor designs. The programmable vertex shader replaces the geometry operations in the previous fixed-function graphics pipeline and provides more flexible APIs for more realistic animation effects. In this thesis, we introduce the OpenGL ES 2.0 specification, and the design of programmable vertex shader architecture and instruction set. In particular, we focus on the integration issues encountered when the vertex shader is integrated with other hardware components and software during the entire SoC design, and verify the vertex shader on FPGA with demonstration.
    Advisory Committee
  • Chuen-Yau Chen - chair
  • Tso-Bing Juang - co-chair
  • Jih-Ching Chiu - co-chair
  • Shen-Fu Hsiao - advisor
  • Files
  • etd-0902110-213943.pdf
  • indicate in-campus access immediately and off_campus access in a year
    Date of Submission 2010-09-02

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