|| Recently digital games are getting more diverse, the public attitude to games is not just restricted in violence, addiction and negative, but toward more possibility of personal life, social interaction and knowledge integration.|
In education, although there are many digital teaching materials, strategies and methods, however the digital learning nowadays is still not completed enough. So in promoting learning motivation perspective, if the interaction teaching materials can provide stories, entertainment and challenges, then students’ interest toward learning could be promoted. Therefore Digital gamification learning is becoming an important future direction of creative learning. If a high-interacted, motivation-promoted and meaningful teaching game can be provided, then it could be substantially positive to education or lifelong learning
Therefore, this study will start in integrating gesture-based techniques to education, hoping to implement a gesture-based music learning application on the 3D gaming platform, utilize the concepts and methods of user-experienced, consider the techniques' capabilities and restrictions, observe users' conditions in using this application, and then analyze and testify the availability of using gesture-based integration application to assistant education teaching.