|Author's Email Address
||This thesis had been viewed 5561 times. Download 970 times.|
|Type of Document
||A Study on the Application of Google Cardboard to Game-Based Self-Organized Learning Environments|
|Date of Defense
Self-Organized Learning Environments
||The general education in Taiwan is traditional pedagogy. The way that students obtain knowledge passively leads to loss of students' curiosity and passion. This study attempt to apply game-based learning to a self-organized learning environment to develop a teaching material that students could learn the solar system by their team collaboration, and use the headset device of virtual reality - Google Cardboard to inspire students' curiosity and enhance their sense of spatial perception.|
According to the rule of SOLE, the subjects are among 8 to 12-year-old students. The researcher gathered observation records, worksheets, photos, videos, and interview records to find out problems and amend the design process. The conclusions of this study were as follows:
1. The design of this study was applicable to different areas.
2. The influence of students' learning with game-based SOLE:
(A) Applying Google Cardboard to teaching could enhance students' learning motivation.
(B) The learning-by-doing activity could increase students' willingness to participate in.
(C) Team collaboration could increase students' learning efficiency.
3. The role of educators changed.
These conclusions contribute to future research in the design of game-based SOLE to let students enjoy learning and improve the education problems in remote areas.
||Hsing-Tzu Lin - chair|
Rong-Fuh Day - co-chair
Feng-Yang Kuo - advisor
indicate access worldwide|
|Date of Submission