||Women’s science self-efficacy has always been lower than men, even though women with high levels of education and participation in science-related fields are gradually increasing, traditional science education may be insufficient in this aspect. This study aims to enhance young females’ science self-efficacy and inspire their motivation and interest in learning science through an application of game-based learning, which is a virtual reality role-playing game (RPG) combined with science knowledge. The game designed with three core concepts: storytelling, joy, and learning, through Human-Centered Design (HCD) method. |
Through observation and interviews, this study summarizes the key points and limitations of virtual reality game-based learning design, and effectiveness of enhancing science self-efficacy. The science VR RPG game combining " storytelling ", " joy " and "learning" can enhance the science self-efficacy of young females. Accomplishment and fulfillment that they gained during the game is the key to the effectiveness of learning, and the story complement each other, interaction between the three core concepts, storytelling, joy, and learning, affect players and enhance their science self-efficacy. Finally, this study summarizes several key points of designing VR RPG games for women during research and development.