Title page for etd-0603114-021518


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URN etd-0603114-021518
Author Chi-Lun Lin
Author's Email Address terrym4m1@gmail.com
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Department Information Management
Year 2014
Semester 1
Degree Master
Type of Document
Language zh-TW.Big5 Chinese
Title A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game
Date of Defense 2014-06-13
Page Count 106
Keyword
  • UML
  • digital game design
  • digital game planning
  • digital game
  • Abstract In recent years, the digital game which includes either huge online role-play game or small app game has become a flourishing industry. In order to become a forerunner and to attract game player successfully, we know that the process of planning design has become more important in the digital industry. However, a standard modeling method that can promote the growth of the quality of the digital game development is still uncompleted.
    We propose a modeling methodology with UML for digital game plan and design focus on the design stage of game development. And we use sequence diagram, class diagram and PAC interface architecture diagram to fulfill the original game development document. Finally we adopt some game development documents from M-company to valid its usability. With the proposed methodology, the implementing organization can improve the game planning and designing in the early design stage of game development. And thereby enhance the efficiency during the later system development stages.
    Advisory Committee
  • Ming-Che Hsieh - chair
  • Yi-Cheng Chen - co-chair
  • Hao-yun Kao - co-chair
  • Jen-Her We - advisor
  • Tzyh-Lih Hisa - advisor
  • Files
  • etd-0603114-021518.pdf
  • Indicate in-campus at 5 year and off-campus access at 99 year.
    Date of Submission 2014-07-03

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