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博碩士論文 etd-0605119-162248 詳細資訊
Title page for etd-0605119-162248
論文名稱
Title
語言學習機器人與物聯網玩具整合系統之開發與使用性評估
The development and usability evaluation of an integrated system of robot and IoT-based toys
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
84
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2019-06-28
繳交日期
Date of Submission
2019-07-05
關鍵字
Keywords
機器人、物聯網玩具、語言學習、使用性評估、設計思考法、腳本編輯系統
IoT-based toy, Robot, Language learning, Usability evaluation, Design thinking approach, Script editing system
統計
Statistics
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中文摘要
隨著國際化潮流,精通多種語言被認為是與國際接軌的橋樑,然而,由於缺乏語言練習環境等因素,外語學習的效果往往不如母語習得的成效。因此創造一個沈浸式的學習環境,讓學習者可以無負擔的學習目標語言,將是一個重要的課題。隨著科技的發展,將機器人應用於教育領域也開始受到重視,並且以提升學習者興趣、培養綜合能力為目標,對學習者認知發展起了積極的作用。本研究提出使用語言學習機器人與物聯網玩具為兒童打造一個沉浸式語言學習環境。此情境中,機器人如同父母一樣陪伴兒童玩玩具,使兒童能在遊戲過程中自然而然的學習語言。然而,語言學習機器人所提供的教學內容需透過專業的教學者設計,但許多教學者因不具備系統開發與整合的能力,難以將語言學習機器人應用於實際的教育現場。因此,本研究提供一個易用的腳本編輯系統,讓教學者可透過視覺化程式設計平台,簡易地設計語言學習機器人與物聯網玩具之間的互動,並根據不同場景或年齡差異創建不同的教學內容。
本研究採用設計思考法開發此整合系統,使用需求分析、系統實作與系統評估三個階段的系統開發法來設計和驗證系統。首先,本研究使用訪談法訪談父母以及專家來蒐集需求,並根據需求擬定解決方案。再將解決方案具體化為系統原型,最後分別邀請五位腳本編輯者與二十位兒童評估腳本編輯系統與整合系統,針對系統原型進行使用性評估。評估結果顯示此腳本編輯系統能有效的幫助教學者編寫程式,並控制與設計語言學習機器人與物聯網玩具的互動;腳本編輯者亦表示此系統相當符合語言教育之需求。此外,本研究開發之系統原型仍有許多改善空間,因此,本研究依據此次的使用性評估回饋,整理出開發此類系統之設計準則與要點,希望作為下一次原型修改之依據,與未來研究依循之方向。
Abstract
The advantages of acquiring multiple languages at early age in an immersive multilingual environment have received much attention. However, most children lack access to an language immersive environment to receive multiple language inputs during their critical period of language development. This study proposes to create an immersive language learning environment for children to learn English using a robot and toys with internet of things. Robots can engage children in languages learning by playing multiple roles, such as playing the role of a tutor, a peer, to provide fun interactions with children. Nevertheless, many educators don’t have the ability to develop the robot and toys, and thus it is difficult for them to incorporate robots in education. This study provides an easy-to-use script editing system, a graphical programming tool, that allows non-technical professionals to design the interaction between a robot and toys with IoT sensors.
This study adopted design thinking approach to develop this integrated system. The process of development consists of three major phases: system requirements analysis, prototyping, and evaluation. Following the identified learning needs and system requirements, a prototype of the system was built. We then invited five script editors and twenty children to test the system and to identify system usability issues. Although some usability issues were reported by the participants, the overall results confirm that tasks were successfully completed using this integrated system, and non-technical professionals were able to design scripts to control the robot and the IoT sensors. Finally, based on this usability evaluation and feedback, this study summarizes the design guidelines for future development.
目次 Table of Contents
論文審定書 i
論文題要 ii
致謝 iii
摘要 iv
Abstract v
目錄 vi
圖目錄 viii
表目錄 ix
第一章、緒論 1
第一節、研究背景與動機 1
第二節、研究目的 2
第三節、研究問題 3
第二章、文獻探討 4
第一節、教育機器人 4
第二節、物聯網玩具 5
第三節、視覺化程式設計語言 6
第四節、設計思考法 7
第五節、使用性測試 9
第三章、系統設計 13
第一節、系統需求分析 13
第二節、系統架構設計 15
第三節、系統功能設計 21
第四章、研究設計 29
第一節、研究架構 29
第二節、研究方法 30
第三節、評估設計 32
第四節、資料分析 37
第五章、結果與討論 38
第一節、腳本編輯系統評估 38
第二節、整合系統評估 41
第三節、綜合討論 42
第六章、結論 51
第一節、研究發現 51
第二節、研究貢獻 52
第三節、未來研究 53
參考文獻 55
附錄一、自定義積木詳細說明 58
附錄二、使用回饋單 63
附錄三、訪談大綱 64
附錄四、訪談內容逐字稿 65
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