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論文名稱 Title |
「身」動引起「心」動? 運動廣告中動態意象與概念隱喻對消費者態度反應之影響 Is Tempting Heart Caused by Movement? The Impact of Dynamic Imagery and Conceptual Metaphor on Consumers’ Attitudinal Responses |
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系所名稱 Department |
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畢業學年期 Year, semester |
語文別 Language |
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學位類別 Degree |
頁數 Number of pages |
273 |
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研究生 Author |
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指導教授 Advisor |
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召集委員 Convenor |
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口試委員 Advisory Committee |
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口試日期 Date of Exam |
2019-08-28 |
繳交日期 Date of Submission |
2019-08-31 |
關鍵字 Keywords |
心理模擬、概念隱喻、品牌─消費者關係、處理流暢性、動態意象、運動廣告 Dynamic imagery, Sports advertisements, Conceptual metaphor, Brand-consumer relationship, Processing fluency, Mental simulation |
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統計 Statistics |
本論文已被瀏覽 5722 次,被下載 1 次 The thesis/dissertation has been browsed 5722 times, has been downloaded 1 times. |
中文摘要 |
日常生活中可以看到各式各樣的圖片,圖片意象在廣告中是常見的元素,其所傳達的視覺意象可以分為靜態與動態,動態意象即是從靜止的圖片中感受到「動」的感覺,若圖片具有越高的動態意象代表畫面更具有動感,內容看起來更生動。觀察生活周遭的運動廣告,可以發現廣告為增加視覺投入,吸引消費者注意,使用非常多動態意象的圖像。再者,運動廣告其行銷主體多是在運動的狀態下使用或觀賞,通常會比其他類型的廣告更強調動態意象,以呈現出動感,不過,亦有運動廣告以靜態意象呈現代言人特質或產品特色,因此瞭解圖片意象對消費者評估造成的影響,以及其中動態意象的方向性如何結合概念隱喻,搭配不同定位的運動產品及品牌,以促發最佳廣告效果,即為值得深入研究的議題。 本研究共執行兩個預試和三個實驗,實驗一探討運動廣告中,動態意象的圖片如何透過心理模擬機制,影響消費者的態度評估與購買意願。實驗二與三則為釐清運動產品與運動品牌定位的干擾作用,探討動態意象的方向性分別與左─右及前─後空間相關的概念隱喻結合下,透過處理流暢機制來影響廣告效果。研究結果發現:(1)運動廣告中動態意象相較於靜態意象,可以透過先過程而後結果模擬的序列中介,產生較佳的態度反應與購買意願;(2)傳統定位與現代定位運動產品,能分別聯結過去與未來的時間概念;(3)傳統產品搭配動態向左、現代產品搭配動態向右,能透過提高處理流暢性,正向影響廣告效果;(4)基於品牌─消費者關係之概念,朋友定位與領導者定位的運動品牌,能分別產生親密度高與低的概念聯結;(5)朋友類型品牌搭配動態向前、領導者類型品牌搭配動態向後,能透過提高處理流暢性,產生較佳的廣告效果。本研究結果為運動廣告中的動態意象之運用,提供理論貢獻及相關實務建議。 |
Abstract |
We can see a variety of pictures in our daily life. The visual images are common elements in advertising, and they can be divided into static imagery and dynamic imagery. Dynamic imagery is that people mentally completing the movement of the action depicted in the picture. Observing sports advertisements around us, we can find that dynamic imagery is applied in many advertisements to increase consumers’ visual input and attract their attention. Moreover, the promoted targets in sports advertisements are used or watched in the state of movement, and such ads usually emphasize dynamic imagery more than other types of advertisements to present a sense of movement. However, static imagery is also used in sports advertisements to present the characteristics of spokespersons or product features. Therefore, understanding the impact of dynamic (vs. static) imagery on consumers’ attitudinal responses and how to generate better advertising effects by considering the direction of dynamic imagery, conceptual metaphors, and differently positioned sports products and brands is an important issue. Two pilot studies and three experiments were conducted to test the research hypotheses. Experiment 1 examined how dynamic imagery affects consumers’ attitudes and purchase intentions by the mechanism of mental simulation. Based on the perspective of conceptual metaphors, Experiments 2 and 3 examined how the interaction of the direction of dynamic imagery and product/brand positioning affects advertising effects by the mechanism of processing fluency. The research results indicate the following key findings. (1) Dynamic imagery (vs. static imagery) can induce more process-focused and outcome-focused mental simulation and generate better advertising effects, and mental simulation (process-focused first and then outcome-focused) sequentially mediates the advertising effects of dynamic imagery. (2) Traditional positioning and modern positioning of sports products can link with the time concept of past and future, respectively. (3) The combination of traditional positioning of sports products and leftward dynamic imagery and the combination of modern positioning of sports products and rightward dynamic imagery can improve processing fluency and then positively affect the advertising effects. (4) As to brand-consumer relationships, consumers feel that they have an intimate relationship with a friend-like brand, but they are not close to a leader-like brand. (5) The combination of a friend-like sports brand and forward dynamic imagery and the combination of a leader-like sports brand and backward dynamic imagery can lead to better advertising effects by increasing processing fluency. Research results provide the theoretical contributions and practical suggestions to the application of dynamic imagery in the sports advertisements. |
目次 Table of Contents |
論文審定書 i 致謝 ii 摘要 iii Abstract iv 第一章 緒論 1 第一節、研究背景 1 第二節、研究動機 9 第三節、研究問題 12 第四節、研究目的 13 第五節、研究範圍 14 第二章 文獻探討 16 第一節、運動行銷、消費與運動廣告 16 一、運動行銷(Sports Marketing)的類型 16 二、運動消費 (Sports Consumption) 17 三、運動廣告 21 第二節、動態意象 (Dynamic imagery) 23 一、動態意象與靜態意象 23 二、動態意象在神經科學、藝術設計與認知心理學領域之相關研究 23 三、動態意象在消費者行為領域的相關研究 24 第三節、心理模擬 (Mental Simulation) 31 一、心理模擬定義 31 二、心理模擬類型 31 三、心理模擬相關研究 32 四、視覺刺激心理模擬的過程 35 第四節、概念隱喻 (Conceptual Metaphor) 36 一、概念隱喻理論 (Conceptual Metaphor Theory, CMT) 36 二、空間相關之概念隱喻 38 三、空間相關的概念隱喻在廣告上的應用 40 第五節、品牌 — 消費者關係 44 一、品牌─消費者關係 44 二、消費者─品牌關係類型 45 三、領導者關係類型與朋友關係類型 48 第六節、處理流暢性 52 第三章 研究架構與假說推論 54 第一節、廣告中動態意象影響消費者態度與行為之研究 54 一、研究架構 54 二、研究假說 55 第二節、運動產品定位與動態意象之概念隱喻對廣告效果的影響 57 一、研究架構 57 二、研究假說 57 第三節、運動品牌定位與動態意象之概念隱喻對廣告效果的影響 62 一、研究架構 62 二、研究假說 62 第四章 研究方法 65 第一節、實驗一 65 一、樣本與實驗設計 65 二、實驗刺激與前測 66 三、實驗程序 81 四、變數衡量 82 五、資料分析 84 第二節、實驗二 99 一、樣本與實驗設計 99 二、實驗刺激與預試 100 三、實驗程序 107 四、變數衡量 108 五、資料分析 112 第三節、實驗三 130 一、樣本與實驗設計 130 二、實驗刺激與預試 130 三、實驗程序 146 四、變數衡量 147 五、資料分析 151 第五章 結論與建議 168 第一節、研究發現 168 第二節、研究意涵 173 一、理論意涵 173 二、實務意涵 179 第三節、研究限制與未來研究方向 183 參考文獻 187 一、中文文獻 187 二、英文文獻 188 附錄一、前測問卷 200 前測一:運動習慣與消費行為 200 前測二:廣告圖像與品牌調查 202 附錄二、預試問卷 215 預試一:商品廣告調查(A)(B) 215 預試二:品牌廣告調查(A)(B) 220 預試三:新品牌廣告調查(A)(B) 227 附錄三、實驗問卷 236 實驗一:運動服飾廣告調查(A-D) 236 實驗二:運動鞋廣告(A-D) 244 實驗三:運動品牌廣告(A-D) 252 |
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